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| author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-11 08:37:03 +0300 |
|---|---|---|
| committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-11 08:37:43 +0300 |
| commit | 534605eb228c8b9ab9df0137394f3f55b7f7b022 (patch) | |
| tree | caed3347d6780d73ac2b66296552fedc0a9f7938 /indra/newview/app_settings/shaders/class3/environment | |
| parent | d1cf13f31e75807500aff0cf49812a76aff2bd74 (diff) | |
| parent | a73773bc1abdac6bc3beea36fd4ba58eba686e13 (diff) | |
Merge branch 'main' (featurette) into inventory_favorites
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 3 |
2 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index 3bf606a252..728d70ebb2 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -55,9 +55,11 @@ in vec4 view; in vec3 vary_position; vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color); +void mirrorClip(vec3 position); void main() { + mirrorClip(vary_position); vec4 color; //get detail normals diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 88c38c46a2..a5592188a9 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -35,6 +35,8 @@ vec3 scaleSoftClipFragLinear(vec3 l); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +void mirrorClip(vec3 pos); + // PBR interface vec2 BRDF(float NoV, float roughness); @@ -129,6 +131,7 @@ vec3 getPositionWithNDC(vec3 ndc); void main() { + mirrorClip(vary_position); vN = vary_normal; vT = vary_tangent; vB = cross(vN, vT); |
