diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 | 
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 | 
| commit | b06a99f7c76950484972e25d9dbbee8660a6a6c3 (patch) | |
| tree | 58fb3b7d1c95cbd2eb938a9d0f252cdb3ab3b6a8 /indra/newview/app_settings/shaders/class3/deferred | |
| parent | bf1235b017b254ba989b156c73c4ce18ba4e6c23 (diff) | |
Post-merge spaces fix
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl | 28 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 24 | 
2 files changed, 26 insertions, 26 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index c382a9fbc0..03dc3d7113 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -1,28 +1,28 @@ -/**  +/**   * @file fullbrightShinyF.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/  out vec4 frag_color; @@ -59,16 +59,16 @@ void main()  {      mirrorClip(vary_position);  #ifdef HAS_DIFFUSE_LOOKUP -	vec4 color = diffuseLookup(vary_texcoord0.xy); +    vec4 color = diffuseLookup(vary_texcoord0.xy);  #else -	vec4 color = texture(diffuseMap, vary_texcoord0.xy); +    vec4 color = texture(diffuseMap, vary_texcoord0.xy);  #endif -	 -	color.rgb *= vertex_color.rgb; -	// SL-9632 HUDs are affected by Atmosphere +    color.rgb *= vertex_color.rgb; + +    // SL-9632 HUDs are affected by Atmosphere  #ifndef IS_HUD -	 +      vec3 sunlit;      vec3 amblit;      vec3 additive; @@ -90,8 +90,8 @@ void main()      applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);  #endif -	color.a = 1.0; +    color.a = 1.0; -	frag_color = max(color, vec4(0)); +    frag_color = max(color, vec4(0));  } diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 2a20eb79d2..d3e19cf4a8 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -100,7 +100,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe      float falloff_factor = (12.0 * fa) - 9.0;      float inverted_la = falloff_factor / la;      // Yes, it makes me want to cry as well. DJH -     +      vec3 col = vec3(0);      //get light vector @@ -220,19 +220,19 @@ in vec2 vary_texcoord0;  vec3 getNormal(inout float glossiness)  {  #ifdef HAS_NORMAL_MAP -	vec4 vNt = texture(bumpMap, vary_texcoord1.xy); +    vec4 vNt = texture(bumpMap, vary_texcoord1.xy);      glossiness *= vNt.a; -	vNt.xyz = vNt.xyz * 2 - 1; +    vNt.xyz = vNt.xyz * 2 - 1;      float sign = vary_sign;      vec3 vN = vary_normal;      vec3 vT = vary_tangent.xyz; -     +      vec3 vB = sign * cross(vN, vT);      vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); -	return tnorm; +    return tnorm;  #else -	return normalize(vary_normal); +    return normalize(vary_normal);  #endif  } @@ -269,9 +269,9 @@ void waterClip()  float getEmissive(vec4 diffcol)  {  #if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) -	return emissive_brightness; +    return emissive_brightness;  #else -	return max(diffcol.a, emissive_brightness); +    return max(diffcol.a, emissive_brightness);  #endif  } @@ -295,7 +295,7 @@ void main()      // diffcol == diffuse map combined with vertex color      vec4 diffcol = texture(diffuseMap, vary_texcoord0.xy); -	diffcol.rgb *= vertex_color.rgb; +    diffcol.rgb *= vertex_color.rgb;      alphaMask(diffcol.a);      // spec == specular map combined with specular color @@ -328,7 +328,7 @@ void main()      vec3 additive;      vec3 atten;      calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); -     +      vec3 sunlit_linear = srgb_to_linear(sunlit);      vec3 amblit_linear = amblit; @@ -336,7 +336,7 @@ void main()      vec3 glossenv;      vec3 legacyenv;      sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear); -     +      color = ambenv;      float da          = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); @@ -408,7 +408,7 @@ void main()      frag_color = max(vec4(color, al), vec4(0)); -#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer  +#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer      // deferred path               // See: C++: addDeferredAttachment(), shader: softenLightF.glsl      float flag = GBUFFER_FLAG_HAS_ATMOS; | 
