diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2022-07-21 20:09:14 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2022-08-02 09:44:44 -0700 | 
| commit | aa5aaefd7630f69ccaaa5f600f5875bd36eab227 (patch) | |
| tree | f5ae951e26e6eb585c1982cadbd2805612e45be8 /indra/newview/app_settings/shaders/class3/deferred | |
| parent | fb29b66fcf029342959d9403964f5e3b3be89a23 (diff) | |
SL-17762: Cleanup: Document channels in projectionMap
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl | 2 | 
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index 31544cf212..a6b09ad3ad 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -44,7 +44,7 @@ uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, M  uniform samplerCube environmentMap;  uniform sampler2DRect lightMap;  uniform sampler2D noiseMap; -uniform sampler2D projectionMap; +uniform sampler2D projectionMap; // rgba  uniform sampler2D lightFunc;  uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 7a2cb84f6e..e499638991 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -44,7 +44,7 @@ uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, M  uniform samplerCube environmentMap;  uniform sampler2DRect lightMap;  uniform sampler2D noiseMap; -uniform sampler2D projectionMap; +uniform sampler2D projectionMap; // rgba  uniform sampler2D lightFunc;  uniform mat4 proj_mat; //screen space to light space  | 
