summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class3/deferred
diff options
context:
space:
mode:
authorPtolemy <ptolemy@lindenlab.com>2022-07-21 20:09:14 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-08-02 09:44:44 -0700
commitaa5aaefd7630f69ccaaa5f600f5875bd36eab227 (patch)
treef5ae951e26e6eb585c1982cadbd2805612e45be8 /indra/newview/app_settings/shaders/class3/deferred
parentfb29b66fcf029342959d9403964f5e3b3be89a23 (diff)
SL-17762: Cleanup: Document channels in projectionMap
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
index 31544cf212..a6b09ad3ad 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
@@ -44,7 +44,7 @@ uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, M
uniform samplerCube environmentMap;
uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
+uniform sampler2D projectionMap; // rgba
uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 7a2cb84f6e..e499638991 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -44,7 +44,7 @@ uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, M
uniform samplerCube environmentMap;
uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
+uniform sampler2D projectionMap; // rgba
uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space