diff options
| author | Rye Mutt <rye@alchemyviewer.org> | 2023-03-10 09:28:35 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-10 08:28:35 -0600 | 
| commit | 97b5f07edd077e9b451e874275e9ce49c134f841 (patch) | |
| tree | b14e3f6d7104cea00931e2285b0d97724ee9ee63 /indra/newview/app_settings/shaders/class3/deferred | |
| parent | b9df40c5a3bfa9d5ea4df9e77d9e7422c2c18eb3 (diff) | |
This corrects tangents on blinn-phong surfaces to use proper mikkt calculation (#118)
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 23 | 
1 files changed, 13 insertions, 10 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index d0c4b68013..6e41df34a4 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -210,9 +210,9 @@ uniform float minimum_alpha;  #endif  #ifdef HAS_NORMAL_MAP -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; +in vec3 vary_normal; +in vec3 vary_tangent; +flat in float vary_sign;  VARYING vec2 vary_texcoord1;  #else  VARYING vec3 vary_normal; @@ -227,14 +227,17 @@ vec2 encode_normal(vec3 n);  vec3 getNormal(inout float glossiness)  {  #ifdef HAS_NORMAL_MAP -	vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); -    glossiness *= norm.a; - -	norm.xyz = norm.xyz * 2 - 1; +	vec4 vNt = texture2D(bumpMap, vary_texcoord1.xy); +    glossiness *= vNt.a; +	vNt.xyz = vNt.xyz * 2 - 1; +    float sign = vary_sign; +    vec3 vN = vary_normal; +    vec3 vT = vary_tangent.xyz; +     +    vec3 vB = sign * cross(vN, vT); +    vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); -	return normalize(vec3(dot(norm.xyz,vary_mat0), -			  dot(norm.xyz,vary_mat1), -			  dot(norm.xyz,vary_mat2))); +	return tnorm;  #else  	return normalize(vary_normal);  #endif | 
