diff options
| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-01-24 15:50:13 -0800 | 
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-01-24 15:50:13 -0800 | 
| commit | 4d39d889976dcc3b7aa7098bc70ab7ebb881c0a8 (patch) | |
| tree | 05883b6658205bd60b4c19b9af781eaed5a0da65 /indra/newview/app_settings/shaders/class3/deferred | |
| parent | 373b06398c274eee476e4aa9c35b9c6327f9d45f (diff) | |
https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors debug setting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 11 | 
1 files changed, 6 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index f5541df227..79d9000482 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -34,11 +34,13 @@ uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal  uniform samplerCubeArray   heroProbes; +#if defined(HERO_PROBES)  layout (std140) uniform HeroProbeData  {      vec4 heroPosition[1];      int heroProbeCount;  }; +#endif  const float M_PI = 3.14159265; @@ -196,15 +198,12 @@ void main()          vec3 v = -normalize(pos.xyz);          color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); +        #ifdef HERO_PROBES          vec3 refnormpersp = reflect(pos.xyz, norm.xyz);          if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR))              color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor; -         -        if (do_atmospherics) -        { -            color = atmosFragLightingLinear(color, additive, atten); -        } +        #endif      }      else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))      { @@ -263,7 +262,9 @@ void main()              // add radiance map              applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); +            #ifdef HERO_PROBES              color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - spec.a) * 11).xyz * spec.rgb; +            #endif          } | 
