diff options
author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-01-30 01:59:45 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-01-30 01:59:45 -0500 |
commit | 460e77c47eb8167b1dc2c45bbd8ae4ff6937bcdb (patch) | |
tree | bbf182201184709870c94d5e61d95cf62edefeef /indra/newview/app_settings/shaders/class3/deferred | |
parent | fd577e3bfc49181ab71f4c13c04c51d8a073dccb (diff) |
#3456 Water improvements to get us closer to 6.6.17 (#3490)
* A lot of tweaking for water.
* Get water much closer to 6.6.17.
This won't produce 1:1 results, but it should be much closer to where we once were.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index 2bf785e773..ee49b4baae 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -56,7 +56,7 @@ void main() vec4 pos = getPositionWithDepth(tc, depth); vec4 fogged = getWaterFogView(pos.xyz); - + fogged.a = max(pow(fogged.a, 1.7), 0); frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results } |