diff options
author | Dave Parks <davep@lindenlab.com> | 2022-10-07 19:27:19 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-10-07 19:27:19 -0500 |
commit | 25bff0c21dafcfca4d098f2d51a46a09c543a12c (patch) | |
tree | 71e96118cd318ebf0818b78c67bda99ea82dbab8 /indra/newview/app_settings/shaders/class3/deferred | |
parent | 18309bc7fbfefa7aec29b24b727de7fe07da96fe (diff) |
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, make underWaterF and softenLightF apply water fog in linear space.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index e5ffe55163..eea497bce5 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -86,7 +86,7 @@ vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); #ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); #endif // PBR interface @@ -236,7 +236,7 @@ void main() } #ifdef WATER_FOG - vec4 fogged = applyWaterFogView(pos.xyz, vec4(color, bloom)); + vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); color = fogged.rgb; #endif |