diff options
author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-05-23 13:02:08 -0700 |
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committer | GitHub <noreply@github.com> | 2024-05-23 13:02:08 -0700 |
commit | 0cc832c38a34013a9eebf8d3caad2921bead265d (patch) | |
tree | 8d916206343d075fc85e90e83ec9dabe8b01376d /indra/newview/app_settings/shaders/class3/deferred | |
parent | 03c4458bdcc6821a3047f93b729d412e274ab9af (diff) | |
parent | 9f6849e081deac1f62ab3010ee0984e17749c9e6 (diff) |
Merge pull request #1528 from secondlife/brad/merge-maint-a-to-dev
merge maint-a (including maint-x) into gltf_development
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
7 files changed, 64 insertions, 64 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index c382a9fbc0..03dc3d7113 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -1,28 +1,28 @@ -/** +/** * @file fullbrightShinyF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + /*[EXTRA_CODE_HERE]*/ out vec4 frag_color; @@ -59,16 +59,16 @@ void main() { mirrorClip(vary_position); #ifdef HAS_DIFFUSE_LOOKUP - vec4 color = diffuseLookup(vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); #else - vec4 color = texture(diffuseMap, vary_texcoord0.xy); + vec4 color = texture(diffuseMap, vary_texcoord0.xy); #endif - - color.rgb *= vertex_color.rgb; - // SL-9632 HUDs are affected by Atmosphere + color.rgb *= vertex_color.rgb; + + // SL-9632 HUDs are affected by Atmosphere #ifndef IS_HUD - + vec3 sunlit; vec3 amblit; vec3 additive; @@ -90,8 +90,8 @@ void main() applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); #endif - color.a = 1.0; + color.a = 1.0; - frag_color = max(color, vec4(0)); + frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 2a20eb79d2..d3e19cf4a8 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -100,7 +100,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float falloff_factor = (12.0 * fa) - 9.0; float inverted_la = falloff_factor / la; // Yes, it makes me want to cry as well. DJH - + vec3 col = vec3(0); //get light vector @@ -220,19 +220,19 @@ in vec2 vary_texcoord0; vec3 getNormal(inout float glossiness) { #ifdef HAS_NORMAL_MAP - vec4 vNt = texture(bumpMap, vary_texcoord1.xy); + vec4 vNt = texture(bumpMap, vary_texcoord1.xy); glossiness *= vNt.a; - vNt.xyz = vNt.xyz * 2 - 1; + vNt.xyz = vNt.xyz * 2 - 1; float sign = vary_sign; vec3 vN = vary_normal; vec3 vT = vary_tangent.xyz; - + vec3 vB = sign * cross(vN, vT); vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); - return tnorm; + return tnorm; #else - return normalize(vary_normal); + return normalize(vary_normal); #endif } @@ -269,9 +269,9 @@ void waterClip() float getEmissive(vec4 diffcol) { #if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) - return emissive_brightness; + return emissive_brightness; #else - return max(diffcol.a, emissive_brightness); + return max(diffcol.a, emissive_brightness); #endif } @@ -295,7 +295,7 @@ void main() // diffcol == diffuse map combined with vertex color vec4 diffcol = texture(diffuseMap, vary_texcoord0.xy); - diffcol.rgb *= vertex_color.rgb; + diffcol.rgb *= vertex_color.rgb; alphaMask(diffcol.a); // spec == specular map combined with specular color @@ -328,7 +328,7 @@ void main() vec3 additive; vec3 atten; calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); - + vec3 sunlit_linear = srgb_to_linear(sunlit); vec3 amblit_linear = amblit; @@ -336,7 +336,7 @@ void main() vec3 glossenv; vec3 legacyenv; sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear); - + color = ambenv; float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); @@ -408,7 +408,7 @@ void main() frag_color = max(vec4(color, al), vec4(0)); -#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer +#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl float flag = GBUFFER_FLAG_HAS_ATMOS; diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl index c2b9ed3d96..09fd389370 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class3\deferred\multiPointLightV.glsl * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -29,9 +29,9 @@ out vec4 vary_fragcoord; void main() { - //transform vertex - vec4 pos = vec4(position.xyz, 1.0); - vary_fragcoord = pos; + //transform vertex + vec4 pos = vec4(position.xyz, 1.0); + vary_fragcoord = pos; - gl_Position = pos; + gl_Position = pos; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl index 8d23f1b427..6111f0bf77 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class3\deferred\pointLightV.glsl * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -36,10 +36,10 @@ out vec3 trans_center; void main() { - //transform vertex - vec3 p = position*size+center; - vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); - vary_fragcoord = pos; - trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; - gl_Position = pos; + //transform vertex + vec3 p = position*size+center; + vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); + vary_fragcoord = pos; + trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; + gl_Position = pos; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl index f7e7268cc3..5555024b03 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl @@ -36,13 +36,13 @@ out vec3 camera_ray; void main() { - //transform vertex - vec4 pos = vec4(position.xyz, 1.0); - gl_Position = pos; - - vary_fragcoord = pos.xy * 0.5 + 0.5; + //transform vertex + vec4 pos = vec4(position.xyz, 1.0); + gl_Position = pos; - vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1); + vary_fragcoord = pos.xy * 0.5 + 0.5; + + vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1); camera_ray = rayOrig.xyz / rayOrig.w; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl index f14f7eac8d..e8901c7ba2 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl @@ -92,7 +92,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float vec2 screenPosition; bool hit = false; hitColor = vec4(0); - + int i = 0; if (depth > depthRejectBias) { @@ -107,7 +107,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float } depthFromScreen = getLinearDepth(screenPosition); delta = abs(marchingPosition.z) - depthFromScreen; - + if (depth < depthFromScreen + epsilon && depth > depthFromScreen - epsilon) { break; @@ -151,7 +151,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float { step *= 0.5; marchingPosition = marchingPosition - step * sign(delta); - + screenPosition = generateProjectedPosition(marchingPosition); if (screenPosition.x > 1 || screenPosition.x < 0 || screenPosition.y > 1 || screenPosition.y < 0) @@ -180,7 +180,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float } } } - + return hit; } @@ -335,18 +335,18 @@ collectedColor = vec4(1, 0, 1, 1); vec2 uv2 = tc * screen_res; float c = (uv2.x + uv2.y) * 0.125; float jitter = mod( c, 1.0); - + vec2 screenpos = 1 - abs(tc * 2 - 1); float vignette = clamp((abs(screenpos.x) * abs(screenpos.y)) * 16,0, 1); vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5) * 5.5 - 0.8, 0, 1); - + float zFar = 128.0; vignette *= clamp(1.0+(viewPos.z/zFar), 0.0, 1.0); vignette *= clamp(glossiness * 3 - 1.7, 0, 1); vec4 hitpoint; - + glossiness = 1 - glossiness; totalSamples = int(max(glossySampleCount, glossySampleCount * glossiness * vignette)); @@ -376,7 +376,7 @@ collectedColor = vec4(1, 0, 1, 1); collectedColor.a += 1; } } - + if (hits > 0) { collectedColor /= hits; diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl index 16381a5d51..9c2b367158 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl @@ -41,19 +41,19 @@ uniform mat4 modelview_projection_matrix; void main() { - //transform vertex - vec4 pos = vec4(position.xyz, 1.0); + //transform vertex + vec4 pos = vec4(position.xyz, 1.0); if (above_water > 0) { pos = modelview_projection_matrix*pos; } - gl_Position = pos; + gl_Position = pos; // appease OSX GLSL compiler/linker by touching all the varyings we said we would setAtmosAttenuation(vec3(1)); setAdditiveColor(vec3(0)); - vary_fragcoord = pos; + vary_fragcoord = pos; } |