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authorPtolemy <ptolemy@lindenlab.com>2022-08-11 16:19:08 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-08-11 16:19:08 -0700
commitbc31d4f204329d1356c9c505a856a26bc2db9aa4 (patch)
treeea839b081a897d322ce8a028c3e8d8418a548400 /indra/newview/app_settings/shaders/class3/deferred
parent8abc2ad094c150479530d2c8d99ceb7c484497d7 (diff)
SL-17929: PBR: Fix sun reflection artifacts from lightFunc being noisy
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index e3608a1136..7602fa9712 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -326,7 +326,7 @@ void main()
float sa = dot(normalize(r), light_dir.xyz);
float sun = texture2D(lightFunc, vec2(sa, metal)).r;
vec3 sunSpec = sunlit * scol * sun;
- colorSpec += sunSpec;
+ colorSpec += sunSpec * metal;
bloom = dot(sunSpec, sunSpec) / 6;
}
color.rgb = colorDiffuse + colorEmissive + colorSpec;