diff options
author | Dave Parks <davep@lindenlab.com> | 2022-09-17 13:04:23 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-09-17 13:04:23 -0500 |
commit | 679060557555742b0631aec14b59ebcab64c081f (patch) | |
tree | d8dddf0dd7d54453ead38256fee63fee77932e28 /indra/newview/app_settings/shaders/class3/deferred | |
parent | 1ab43e06b98dd66f1a8c9e251292764d2f0a1f11 (diff) |
WIP - Fix for alpha PBR lighting for point lights (spot lights treated as point lights for now)
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 88f165f315..1fc80016cb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -115,8 +115,6 @@ void main() vec3 specularColor = mix(f0, baseColor.rgb, metallic); - vec3 v = -normalize(pos.xyz); - vec3 intensity = dist_atten * color * 3.0; // Legacy attenuation final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); } |