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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-22 21:33:10 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-22 21:33:10 +0100 |
commit | 473df1559015de6d72a18cb12958e68fb438f2ac (patch) | |
tree | 41db0476a811d5b8a7d55a7ce86693cf8646b9e4 /indra/newview/app_settings/shaders/class3/deferred | |
parent | 1bf25c9f4855bd7ea9839461ff3f52c3653c0fb2 (diff) |
ssreflections: dampen/blur ssreflections rather more.
(transplanted from 4c4ae8d8f0795244fda258c157177e2778bfc444)
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index e1e035411b..9f94b9e8ea 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -301,7 +301,8 @@ void main() // The goal of the blur is to soften reflections in surfaces // with low shinyness, and also to disguise our lameness. float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 - float checkoffset = 1.0 + (7.0*(1.0-spec.a))*(checkerboard-0.5); + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + ref2d += vec2(checkoffset, checkoffset); ref2d += tc.xy; // use as offset from destination // Get attributes from the 2D guess point. @@ -327,6 +328,7 @@ void main() float refmod = min(refapprop, reflit); vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more // add the two types of shiny together col += (ssshiny + dumbshiny) * spec.rgb; |