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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
| commit | a0d7d873552dc1611eb4f8957cf99e777b199dbe (patch) | |
| tree | 4d2bff47d6d7bd253076473c85f43f17eedbc12c /indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl | |
| parent | 2ea5c5986a467e253ad0131b4af0faee23b263a4 (diff) | |
| parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) | |
Merge branch 'master' into DRTVWR-460
# Conflicts:
# indra/llmath/llquaternion.h
# indra/newview/lldrawpoolwater.cpp
# indra/newview/lljoystickbutton.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/textures/textures.xml
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl new file mode 100644 index 0000000000..41673d1669 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl @@ -0,0 +1,59 @@ +/** + * @file treeShadowF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +VARYING vec4 pos; +VARYING vec2 vary_texcoord0; + +vec4 computeMoments(float d, float a); + +void main() +{ + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; + + if (alpha < minimum_alpha) + { + discard; + } + + frag_color = computeMoments(length(pos), 1.0); + +#if !defined(DEPTH_CLAMP) + gl_FragDepth = max(pos.z/pos.w*0.5+0.5, 0.0); +#endif + +} + |
