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author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
commit | e4f1f611a4736e4b0b78c0d61c3c5f576fec93d0 (patch) | |
tree | 87aeed34bc9378648e1b8729bacf8462b4d9ec2d /indra/newview/app_settings/shaders/class3/deferred/treeF.glsl | |
parent | 20bc02d2544320a5ad99c61b8d012608319e3161 (diff) | |
parent | d8aa31d10a89aa826cc549594c083a054a2ad967 (diff) |
merged .hgtags
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/treeF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/treeF.glsl | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl deleted file mode 100644 index 56a149523e..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file treeF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2D diffuseMap; - -varying vec3 vary_normal; - -void main() -{ - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); - gl_FragData[1] = vec4(0,0,0,0); - vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); -} |