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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
commitec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch)
tree859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
parent80447f5e6bfd9843413c7a79074d11373e6c4061 (diff)
parent7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff)
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl62
1 files changed, 62 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
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index 0000000000..6577fe0ecf
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+++ b/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
@@ -0,0 +1,62 @@
+/**
+ * @file class3/deferred/shadowV.glsl
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+uniform float shadow_target_width;
+uniform mat4 texture_matrix0;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+
+#if !defined(DEPTH_CLAMP)
+VARYING float pos_zd2;
+#endif
+
+VARYING vec4 pos;
+VARYING float target_pos_x;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void passTextureIndex();
+
+void main()
+{
+ //transform vertex
+ vec4 pre_pos = vec4(position.xyz, 1.0);
+
+ pos = modelview_projection_matrix * pre_pos;
+
+ target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+
+#if !defined(DEPTH_CLAMP)
+ pos_zd2 = pos.z * 0.5;
+
+ gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+}