diff options
author | Graham Linden <graham@lindenlab.com> | 2019-01-17 08:32:09 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-01-17 08:32:09 -0800 |
commit | 066eb59808d5649c745fdc6c37b62f2eb9a19b6f (patch) | |
tree | f020f149739116455ff83dd94fbc62884a619916 /indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl | |
parent | 042454bda9506185ebf82e3bbdf4305214d6af84 (diff) |
SL-10368
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO)
preventing atmospherics (and thus ALM) from working on OSX.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl index 01599d81c4..345c07a354 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING float pos_zd2; #endif @@ -52,7 +52,7 @@ void main() frag_color = computeMoments(length(pos), float a); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); #endif } |