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authorGraham Linden <graham@lindenlab.com>2019-01-17 08:32:09 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-17 08:32:09 -0800
commit066eb59808d5649c745fdc6c37b62f2eb9a19b6f (patch)
treef020f149739116455ff83dd94fbc62884a619916 /indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl
parent042454bda9506185ebf82e3bbdf4305214d6af84 (diff)
SL-10368
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl
index 01599d81c4..345c07a354 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl
@@ -33,7 +33,7 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING float pos_zd2;
#endif
@@ -52,7 +52,7 @@ void main()
frag_color = computeMoments(length(pos), float a);
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
#endif
}