diff options
author | Graham Linden <graham@lindenlab.com> | 2018-12-19 14:59:19 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-12-19 14:59:19 -0800 |
commit | 07bff3129adaabb90f09b71fa65c8be0c3ecef5d (patch) | |
tree | f807675a310273551dcb325227f4f7b41dfa7528 /indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl | |
parent | 0b357e457b8abac6cd0154bcd5001ac6c2b184bf (diff) |
Add new shaders for advanced atmo SH env lighting calcs.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl new file mode 100644 index 0000000000..8f32dfde79 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl @@ -0,0 +1,33 @@ +/** + * @file class3/deferred/shVisV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ +ATTRIBUTE vec3 position; +VARYING vec4 vary_pos; + +void main() +{ + // Output + vary_pos = vec4(position, 1); + gl_Position = vary_pos; +} |