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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 11:16:27 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 11:16:27 +0300
commitbccc10db9a90d365c353baebf443fde2030ce970 (patch)
tree2c2e1fd94b29667a809f8d7285d049f5ff5d424d /indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
parent531cd34f670170ade57f8813fe48012b61a1d3c2 (diff)
parentbb3c36f5cbc0c3b542045fd27255eee24e03da22 (diff)
Merge branch 'main' into marchcat/x-b-merge
# Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
index f7e7268cc3..5555024b03 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
@@ -36,13 +36,13 @@ out vec3 camera_ray;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = pos.xy * 0.5 + 0.5;
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
- vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1);
+ vary_fragcoord = pos.xy * 0.5 + 0.5;
+
+ vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1);
camera_ray = rayOrig.xyz / rayOrig.w;
}