diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-07-14 18:12:19 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-07-14 18:12:19 -0700 |
commit | 32efb52cd1d7b3f4907efb1b4f8dc151e8a1a5d0 (patch) | |
tree | 2dd72d172e73237d6aea6db88d722ad0d2c2ca29 /indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl | |
parent | 2e1c9046dc48208c5bc86dfec8c7d4f0fc294b48 (diff) |
SL-17764: PBR: Add light shaders to class 3 deferred
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl new file mode 100644 index 0000000000..d42c8f6cf6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl @@ -0,0 +1,45 @@ +/** + * @file class3\deferred\pointLightV.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; + +uniform vec3 center; +uniform float size; + +VARYING vec4 vary_fragcoord; +VARYING vec3 trans_center; + +void main() +{ + //transform vertex + vec3 p = position*size+center; + vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); + vary_fragcoord = pos; + trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; + gl_Position = pos; +} |