diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 16:15:46 -0400 |
---|---|---|
committer | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 16:15:46 -0400 |
commit | 1b5f0590ce45ce6e540d266a8902af5839885cfb (patch) | |
tree | f923407fc28fb2f046ac451976a02490ab15787e /indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl | |
parent | f822193974af363fa4bb0208dc02848be6c983a2 (diff) | |
parent | e7eced3c87310b15ac20cc3cd470d67686104a14 (diff) |
Merge commit 'e7eced3' into nat/releaseos for whitespace fix.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 0b154e82ad..7f75b16cf0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -68,16 +68,16 @@ void main() calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); vec3 sunlit_linear = srgb_to_linear(sunlit); - + // mask off atmospherics below water (when camera is under water) bool do_atmospherics = false; - + if (dot(vec3(0), waterPlane.xyz) + waterPlane.w > 0.0 || dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0) { do_atmospherics = true; } - + vec3 irradiance = vec3(0); vec3 radiance = vec3(0); @@ -102,5 +102,5 @@ void main() } frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results - + } |