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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-08-19 16:57:56 -0400 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-08-19 16:57:56 -0400 |
commit | bc400605cab6f353ab4b952a1056c6c22784d4d9 (patch) | |
tree | 1eaf8479264a43da43e0989da515b21370f47bb0 /indra/newview/app_settings/shaders/class3/deferred/giF.glsl | |
parent | cb09994ae2a3d1d60a6554fea4c6a604b867c6eb (diff) |
FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm
render cost algorithm triangle count is now scaled to be more balanced vs
texture/particle count. In addition added factors for light-emitting and
media texture primitives. Algorithm should be near "final" at this point.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/giF.glsl')
0 files changed, 0 insertions, 0 deletions