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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-20 18:14:37 +0000 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-20 18:14:37 +0000 |
commit | 9634bcf488f45675e53a761808f59881b57cbe8c (patch) | |
tree | 40b695d7acb23e381331bda92c9f7550d655749e /indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl | |
parent | de17c53ae32fef76827201ed24a5af137af12313 (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merged master into DRTVWR-508
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl new file mode 100644 index 0000000000..34d26cddea --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl @@ -0,0 +1,70 @@ +/** + * @file class3/deferred/gatherSkyShF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +VARYING vec2 vary_frag; + +uniform vec2 screen_res; +uniform sampler2D sh_input_r; +uniform sampler2D sh_input_g; +uniform sampler2D sh_input_b; + +void main() +{ + vec2 offset = vec2(2.0) / screen_res; + + vec4 r = vec4(0); + vec4 g = vec4(0); + vec4 b = vec4(0); + + vec2 tc = vary_frag * 2.0; + + r += texture2D(sh_input_r, tc + vec2(0, 0)); + r += texture2D(sh_input_r, tc + vec2(offset.x, 0)); + r += texture2D(sh_input_r, tc + vec2(0, offset.y)); + r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y)); + r /= 4.0f; + + g += texture2D(sh_input_g, tc + vec2(0, 0)); + g += texture2D(sh_input_g, tc + vec2(offset.x, 0)); + g += texture2D(sh_input_g, tc + vec2(0, offset.y)); + g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y)); + g /= 4.0f; + + b += texture2D(sh_input_b, tc + vec2(0, 0)); + b += texture2D(sh_input_b, tc + vec2(offset.x, 0)); + b += texture2D(sh_input_b, tc + vec2(0, offset.y)); + b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y)); + b /= 4.0f; + + frag_data[0] = r; + frag_data[1] = g; + frag_data[2] = b; +} |