diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
| commit | a0d7d873552dc1611eb4f8957cf99e777b199dbe (patch) | |
| tree | 4d2bff47d6d7bd253076473c85f43f17eedbc12c /indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl | |
| parent | 2ea5c5986a467e253ad0131b4af0faee23b263a4 (diff) | |
| parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) | |
Merge branch 'master' into DRTVWR-460
# Conflicts:
# indra/llmath/llquaternion.h
# indra/newview/lldrawpoolwater.cpp
# indra/newview/lljoystickbutton.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/textures/textures.xml
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl new file mode 100644 index 0000000000..164b355f20 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl @@ -0,0 +1,68 @@ +/** + * @file avatarShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; + +mat4 getSkinnedTransform(); + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +#if !defined(DEPTH_CLAMP) +VARYING vec4 post_pos; +#endif + +VARYING vec4 pos; + +void main() +{ + vec3 norm; + + vec4 pos_in = vec4(position.xyz, 1.0); + mat4 trans = getSkinnedTransform(); + + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + pos = projection_matrix * pos; + +#if !defined(DEPTH_CLAMP) + post_pos = pos; + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif + +} + + |
