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author | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 |
commit | b143aa96fcd6d16558464c98bcfd9984f7d29750 (patch) | |
tree | 72645408a6a4f8f179a1c668f530d3844d6558dd /indra/newview/app_settings/shaders/class2 | |
parent | 4e9111bbd49e9c5f84be5dc82949dd0ec1f6a03b (diff) |
SL-10856
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.
Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index e41b4b99a3..39b13b46cc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -116,8 +116,7 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - //ambient = max(getAmbientClamp(), ambient); - ambient = 1.0 - ambient; + ambient = min(getAmbientClamp(), 1.0 - ambient); vec3 sun_contrib = min(scol, final_da) * sunlit; |