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author | Dave Parks <davep@lindenlab.com> | 2023-03-29 13:24:07 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-03-29 13:24:07 -0500 |
commit | b130831106d058f0be5414a9a3bcaa99636c7bc0 (patch) | |
tree | f83e82760c4b3a3eeb7186439c8b45d21120ef6e /indra/newview/app_settings/shaders/class2 | |
parent | 4f651bceabc721c9c05e58c74583373ec5d9bcba (diff) |
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 7129718ff8..0d3dbf85e2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -63,7 +63,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); float scale = 2.0; - vec3 sunlight = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color/scale; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color*0.75; // sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes |