diff options
author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-02-27 10:16:48 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-27 10:16:48 -0800 |
commit | 9601abba55bbe92ba2202120c6cb4334e3073d41 (patch) | |
tree | 2ab2c93d94fef567d60c1a8809a0a43099dcf933 /indra/newview/app_settings/shaders/class2 | |
parent | 4ec8844f012f27ddd0ab9aa6a3098273c7bb0ac1 (diff) | |
parent | 7a533f368231c7e1135891c05e03412d0fdb9fdb (diff) |
Merge pull request #92 from secondlife/SL-19262
SL-19265: Fix precision issue with texture transforms, separate texture animations
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 987b0ca1d5..2a093827cb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -54,7 +54,7 @@ in vec3 vary_fragcoord; in vec3 vary_position; -in vec2 basecolor_texcoord; +in vec2 base_color_texcoord; in vec2 normal_texcoord; in vec2 metallic_roughness_texcoord; in vec2 emissive_texcoord; @@ -168,7 +168,7 @@ void main() waterClip(pos); - vec4 basecolor = texture(diffuseMap, basecolor_texcoord.xy).rgba; + vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba; basecolor.rgb = srgb_to_linear(basecolor.rgb); #ifdef HAS_ALPHA_MASK if (basecolor.a < minimum_alpha) @@ -267,7 +267,7 @@ out vec4 frag_color; in vec3 vary_position; -in vec2 basecolor_texcoord; +in vec2 base_color_texcoord; in vec2 emissive_texcoord; in vec4 vertex_color; @@ -286,7 +286,7 @@ void main() vec3 pos = vary_position; - vec4 basecolor = texture(diffuseMap, basecolor_texcoord.xy).rgba; + vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba; basecolor.rgb = srgb_to_linear(basecolor.rgb); #ifdef HAS_ALPHA_MASK if (basecolor.a < minimum_alpha) |