diff options
author | Rider Linden <rider@lindenlab.com> | 2019-02-22 15:05:13 -0800 |
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committer | Rider Linden <rider@lindenlab.com> | 2019-02-22 15:05:13 -0800 |
commit | 0aa46bb013e888d437054bfb31efe5fa1136d1ba (patch) | |
tree | cf36b48b801a57c8c1f6691e7112980d8f9ab1c8 /indra/newview/app_settings/shaders/class2 | |
parent | 8382cc2f2c2944e8a2a47e30dc22b1eb99ce34cb (diff) | |
parent | 8bebb385fe1f7df22c7fd040eceaaf1b3bcbef75 (diff) |
Merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 35 |
1 files changed, 17 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 8bc9add5cf..7fd4d7e248 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -90,17 +90,16 @@ void main() vec4 norm = texture2DRect(normalMap, tc); float envIntensity = norm.z; norm.xyz = getNorm(tc); // unpack norm - - float da_sun = dot(norm.xyz, sun_dir.xyz); - float da_moon = dot(norm.xyz, moon_dir.xyz); - float da = (sun_up_factor == 1) ? da_sun : da_moon; - da = clamp(da, 0.0, 1.0); - da = pow(da, global_gamma + 0.3); + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + + float da = dot(norm.xyz, light_dir.xyz); + da = clamp(da, 0.0, 1.0); vec4 diffuse = texture2DRect(diffuseRect, tc); vec3 col; + float scol = 1.0; float bloom = 0.0; { vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); @@ -108,9 +107,13 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; scol_ambocc = pow(scol_ambocc, vec2(global_gamma + 0.3)); - float scol = max(scol_ambocc.r, diffuse.a); + scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; + float final_da = da; + final_da = min(final_da, scol); + final_da = pow(final_da, global_gamma + 0.3); + vec3 sunlit; vec3 amblit; vec3 additive; @@ -118,18 +121,17 @@ void main() calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); - float ambient = da; - + float ambient = min(da, 1.0); ambient *= 0.5; ambient *= ambient; - ambient = (1.0-ambient); - - col.rgb = amblit; - col.rgb *= min(ambient, max(scol, 0.5)); + ambient = min(1.0 - ambient,max(scol,0.3)); - col += sunlit * da * scol; + vec3 sun_contrib = sunlit * final_da; - col *= diffuse.rgb; + col.rgb = amblit; + col.rgb *= ambient; + col.rgb += sun_contrib; + col.rgb *= diffuse.rgb; vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); @@ -165,9 +167,6 @@ void main() col = fogged.rgb; bloom = fogged.a; #endif - -//col.rgb = vec3(scol); -//col.rgb = vec3(da * scol); } frag_color.rgb = col; frag_color.a = bloom; |