diff options
| author | Erik Kundiman <erik@megapahit.org> | 2026-09-01 18:35:23 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2026-09-04 21:58:53 +0800 |
| commit | 00bb3bb6f07660bd914d29a1389342bb3060d254 (patch) | |
| tree | 431f574922494d2201718f13085f17bc6bd7fb42 /indra/newview/app_settings/shaders/class2 | |
| parent | a8636720129952c10cf49ab80da21bf8b340b96c (diff) | |
| parent | 4ef9f8f14b35ed388c294d53767a0dca0e890924 (diff) | |
Merge remote-tracking branch 'secondlife/release/26.4' into 26.4
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index b08193a7dd..691c4aab81 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -255,8 +255,8 @@ void main() vec3 amblit_linear = amblit; vec3 irradiance = amblit; - vec3 glossenv; - vec3 legacyenv; + vec3 glossenv = vec3(0.0); + vec3 legacyenv = vec3(0.0); sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true, amblit_linear); diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 0418f99459..5b5827fd67 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -188,8 +188,8 @@ void main() vec3 radiance = vec3(0); sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit); - vec3 diffuseColor; - vec3 specularColor; + vec3 diffuseColor = vec3(0.0); + vec3 specularColor = vec3(0.0); calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor); vec3 v = -normalize(pos.xyz); |
