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authordolphin <dolphin@lindenlab.com>2013-07-01 09:29:31 -0700
committerdolphin <dolphin@lindenlab.com>2013-07-01 09:29:31 -0700
commit67dc7e1abeda77bdacb472408a524e1e2f9b53c5 (patch)
tree62db12c228f457319e8a082cadaf25495921f3a1 /indra/newview/app_settings/shaders/class2/windlight
parentea40b3a37b0f9b7e09e999a2c6529905e251ecad (diff)
parent6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff)
Merge with 3.6.1
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl7
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index 8fd06c7e2f..d174805cc0 100755
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -54,7 +54,6 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
-uniform float global_gamma;
void calcAtmospherics(vec3 inPositionEye) {
@@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
// vary_SunlitColor = vec3(0);
// vary_AmblitColor = vec3(0);