diff options
author | dolphin <dolphin@lindenlab.com> | 2013-07-01 09:29:31 -0700 |
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committer | dolphin <dolphin@lindenlab.com> | 2013-07-01 09:29:31 -0700 |
commit | 67dc7e1abeda77bdacb472408a524e1e2f9b53c5 (patch) | |
tree | 62db12c228f457319e8a082cadaf25495921f3a1 /indra/newview/app_settings/shaders/class2/windlight | |
parent | ea40b3a37b0f9b7e09e999a2c6529905e251ecad (diff) | |
parent | 6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff) |
Merge with 3.6.1
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rwxr-xr-x | indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 8fd06c7e2f..d174805cc0 100755 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -54,7 +54,6 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; uniform vec4 glow; -uniform float global_gamma; void calcAtmospherics(vec3 inPositionEye) { @@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); // vary_SunlitColor = vec3(0); // vary_AmblitColor = vec3(0); |