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authorNyx Linden <nyx@lindenlab.com>2013-08-16 19:31:16 -0400
committerNyx Linden <nyx@lindenlab.com>2013-08-16 19:31:16 -0400
commit5ae117aff6bfbc3c07876146ca270129dd91a047 (patch)
tree462f491cc055aa296b9da0041a322cd9512c045b /indra/newview/app_settings/shaders/class2/windlight
parent8abd6ed6b8c294ec6bfca59929dbcc71cd65c3a3 (diff)
parent32b8d398eca5eaa4ca99aa48839ad64d97954cae (diff)
merge with viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index da3d922017..d174805cc0 100755
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -129,7 +129,7 @@ void calcAtmospherics(vec3 inPositionEye) {
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
-
+
//brightness of surface both sunlight and ambient
setSunlitColor(vec3(sunlight * .5));
setAmblitColor(vec3(tmpAmbient * .25));