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authorIma Mechanique <ima.mechanique@secondlife.com>2013-10-04 20:47:54 +0100
committerIma Mechanique <ima.mechanique@secondlife.com>2013-10-04 20:47:54 +0100
commit0c1d6d7d9e89a6d3169621157bcba335ead477a9 (patch)
treec5523eeb99bcd8ee77cf28a1d6f5e5cef8b52f2c /indra/newview/app_settings/shaders/class2/windlight
parent02097397e06a6cf45c639823c7f633dffe3684e8 (diff)
parentf7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff)
Merge v3.6.7 in
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl7
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index 8fd06c7e2f..d174805cc0 100755
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -54,7 +54,6 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
-uniform float global_gamma;
void calcAtmospherics(vec3 inPositionEye) {
@@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
// vary_SunlitColor = vec3(0);
// vary_AmblitColor = vec3(0);