diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-21 16:00:45 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-05-21 16:00:45 -0700 |
commit | e9dbee00262a437e4b3f971b37ea636e92032133 (patch) | |
tree | 57f79641ee532f3f80b0fbd89d3a1f42de398829 /indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | |
parent | 78e62fe0f16d95a2afb6c4205b121db189c297b9 (diff) |
SL-11238
Fix ambient light inputs to the renderer.
Fix 3rd sky shader w/ mistaken density mod conversion.
Make ambient clamp apply to all modes.
Tune ALM ambient clamp to match non-ALM.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index a23a5d4076..5b1eb55e0c 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -88,7 +88,7 @@ void main() vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; vec4 light_atten; - float dens_mul = density_multiplier * 0.45; + float dens_mul = density_multiplier; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes |