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author | Dave Parks <davep@lindenlab.com> | 2022-09-27 23:32:02 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-09-27 23:32:02 -0500 |
commit | aaf7b17db047f0cb2630b479d5468062e6ca815e (patch) | |
tree | a84d5d7668ff65fc6dec3315fd1a760213496e4d /indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | |
parent | 44f2286e42a10270c23ea11e308143948d1e3288 (diff) |
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index a0a33b8642..3edc94f4ca 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -55,8 +55,6 @@ uniform float max_y; uniform vec4 glow; uniform float sun_moon_glow_factor; -uniform vec4 cloud_color; - void main() { // World / view / projection |