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author | Graham Linden <graham@lindenlab.com> | 2019-05-03 10:12:56 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-03 10:12:56 -0700 |
commit | 1522a9902481b69b3d04bee5edd79102a796630b (patch) | |
tree | 04a5120b9257ca0ecd0b4a0afd0ed7bed747b035 /indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | |
parent | 9c23ede9799a3277ae8e79f9832b3ea557fc069d (diff) |
SL-11070
Gave clouds the Bob Ross treatment.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 6d6b3dafa7..f6bef3e6bc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -87,7 +87,7 @@ void main() vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; vec4 light_atten; - float dens_mul = density_multiplier; + float dens_mul = density_multiplier * 0.45; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes |