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authorGraham Linden <graham@lindenlab.com>2019-05-03 10:12:56 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-03 10:12:56 -0700
commit1522a9902481b69b3d04bee5edd79102a796630b (patch)
tree04a5120b9257ca0ecd0b4a0afd0ed7bed747b035 /indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
parent9c23ede9799a3277ae8e79f9832b3ea557fc069d (diff)
SL-11070
Gave clouds the Bob Ross treatment.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 6d6b3dafa7..f6bef3e6bc 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -87,7 +87,7 @@ void main()
vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
vec4 light_atten;
- float dens_mul = density_multiplier;
+ float dens_mul = density_multiplier * 0.45;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes