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author | Dave Parks <davep@lindenlab.com> | 2011-10-19 16:21:18 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-19 16:21:18 -0500 |
commit | f19f43c74606e1f158cdabe9e783f9c82386b7b7 (patch) | |
tree | 64c1a6d7d1d8a1ae0b30baf6bd519d8140136971 /indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | |
parent | dd61baa3401a09bd8ff1e894514c15390946cdb3 (diff) | |
parent | 4ec72ed0a61157dd5fcc1bc4cc91054664ee75b5 (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index ac569e8257..c9d96b2cf4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -23,13 +23,15 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; uniform sampler2D cloud_noise_texture; uniform vec4 gamma; |