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authorDave Parks <davep@lindenlab.com>2011-10-19 16:21:18 -0500
committerDave Parks <davep@lindenlab.com>2011-10-19 16:21:18 -0500
commitf19f43c74606e1f158cdabe9e783f9c82386b7b7 (patch)
tree64c1a6d7d1d8a1ae0b30baf6bd519d8140136971 /indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
parentdd61baa3401a09bd8ff1e894514c15390946cdb3 (diff)
parent4ec72ed0a61157dd5fcc1bc4cc91054664ee75b5 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index ac569e8257..c9d96b2cf4 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -23,13 +23,15 @@
* $/LicenseInfo$
*/
-
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 gl_FragColor;
+#endif
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
-varying vec4 vary_HazeColor;
+VARYING vec4 vary_HazeColor;
uniform sampler2D cloud_noise_texture;
uniform vec4 gamma;