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authorGraham Linden <graham@lindenlab.com>2019-07-23 11:36:22 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-23 11:36:22 -0700
commitb507d63566e8896af702dd10f5643dc29068a8a9 (patch)
tree2fe8accc9802ad35364cd39b6e74efde0d7e0cfd /indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
parent230c9b68d81bcf163a6627e8474e545e8ceb2282 (diff)
SL-11621
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index de6fb276aa..7146349453 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -35,8 +35,6 @@ out vec4 frag_color;
VARYING vec4 vary_HazeColor;
-uniform vec4 gamma;
-
/// Soft clips the light with a gamma correction
vec3 scaleSoftClip(vec3 light);