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author | Dave Parks <davep@lindenlab.com> | 2011-09-30 12:42:30 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-09-30 12:42:30 -0500 |
commit | 4ff4d99c4751b905c12ab56289b63e39ef6269de (patch) | |
tree | 59888efb5f650b0a06ad70cfc296d93b90a1654b /indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | |
parent | f7ddde3807a3437cc036e687d216ef69feb6214b (diff) | |
parent | 8c1f8c77469a3b1dbc66f56f8722c0c01fdddf8a (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index ac569e8257..c9d96b2cf4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -23,13 +23,15 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; uniform sampler2D cloud_noise_texture; uniform vec4 gamma; |