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authorDave Parks <davep@lindenlab.com>2011-09-30 12:42:30 -0500
committerDave Parks <davep@lindenlab.com>2011-09-30 12:42:30 -0500
commit4ff4d99c4751b905c12ab56289b63e39ef6269de (patch)
tree59888efb5f650b0a06ad70cfc296d93b90a1654b /indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
parentf7ddde3807a3437cc036e687d216ef69feb6214b (diff)
parent8c1f8c77469a3b1dbc66f56f8722c0c01fdddf8a (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/skyF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index ac569e8257..c9d96b2cf4 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -23,13 +23,15 @@
* $/LicenseInfo$
*/
-
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 gl_FragColor;
+#endif
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
-varying vec4 vary_HazeColor;
+VARYING vec4 vary_HazeColor;
uniform sampler2D cloud_noise_texture;
uniform vec4 gamma;