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authorGraham Linden <graham@lindenlab.com>2018-11-01 20:28:47 +0100
committerGraham Linden <graham@lindenlab.com>2018-11-01 20:28:47 +0100
commit4f267a5723e7da2de36b9f2295e4942a4c8bf6c5 (patch)
treec186a8888794732f32bba406b7bb66b4cafd4d11 /indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
parenta67cf385d763325119f4d2a37beb96c9c6a80282 (diff)
SL-9994
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl19
1 files changed, 12 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
index f2764b72c3..187876acf7 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
@@ -30,8 +30,8 @@ uniform int no_atmo;
vec3 getAtmosAttenuation();
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light) {
+vec3 scaleSoftClipFrag(vec3 light)
+{
if (no_atmo == 1)
{
return light;
@@ -39,16 +39,21 @@ vec3 scaleSoftClip(vec3 light) {
//soft clip effect:
light = 1. - clamp(light, vec3(0.), vec3(1.));
light = 1. - pow(light, gamma.xxx);
-
return light;
}
-vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 atten)
+vec3 scaleSoftClip(vec3 light)
+{
+ return scaleSoftClipFrag(light);
+}
+
+vec3 fullbrightScaleSoftClipFrag(vec3 light)
{
- return (no_atmo == 1) ? light : mix(scaleSoftClip(light.rgb), light.rgb, atten);
+ return scaleSoftClipFrag(light.rgb);
}
-vec3 fullbrightScaleSoftClip(vec3 light) {
- return (no_atmo == 1) ? light : fullbrightScaleSoftClipFrag(light.rgb, getAtmosAttenuation());
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ return fullbrightScaleSoftClipFrag(light.rgb);
}