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authorGraham Linden <graham@lindenlab.com>2019-03-03 10:42:19 -0800
committerGraham Linden <graham@lindenlab.com>2019-03-03 10:42:19 -0800
commit4c3050a3953153aa8753fc10706ad2ef464f3e3d (patch)
tree78ded9c452348f749c8dac87f416aa433f4ca963 /indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
parentd90b16d350fba72e5011768ee8eb8b3289962dc5 (diff)
SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
index e985c50c67..c0439006f7 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
@@ -26,12 +26,17 @@
uniform vec4 gamma;
+uniform int no_atmo;
vec3 getAtmosAttenuation();
vec3 getAdditiveColor();
vec3 scaleSoftClipFrag(vec3 light)
{
+ if (no_atmo == 1)
+ {
+ return light;
+ }
//soft clip effect:
light = 1. - clamp(light, vec3(0.), vec3(1.));
light = 1. - pow(light, gamma.xxx);
@@ -45,7 +50,8 @@ vec3 scaleSoftClip(vec3 light)
vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 add, vec3 atten)
{
- return mix(scaleSoftClipFrag(light.rgb), add, atten);
+ //return mix(scaleSoftClipFrag(light.rgb), add, atten);
+ return scaleSoftClipFrag(light.rgb);
}
vec3 fullbrightScaleSoftClip(vec3 light)