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authorPtolemy <ptolemy@lindenlab.com>2021-04-29 08:41:50 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-04-29 14:07:57 -0700
commite371fdbf311e450ac0cc7f4d3fdacc938b489d92 (patch)
treeff5d1dec0a5371a661ccf103bf68ebac2f1ec3d3 /indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
parenteb1e2a231410f8d2fefa4b4903b46b24f4259b04 (diff)
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index 1c592402d4..ec53ae75f9 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -132,6 +132,6 @@ void main()
// camera above water: class1\deferred\cloudsF.glsl
// camera below water: class2\windlight\coudsV.glsl
// See: starsV.glsl, cloudsV.glsl, moonF.glsl
- gl_FragDepth = 0.999985;
+ gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH;
}