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authorGraham Linden <graham@lindenlab.com>2019-06-11 13:03:06 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-11 13:03:06 -0700
commit653133b9c035e7c34563b199e991189ca3046092 (patch)
treeb5d7b99fc3cacb7f887263edf744463006d9eb1a /indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
parentc15baecbfbc9baffdeb6ec53b7e4090470514657 (diff)
SL-11370, SL-11372, SL-11337
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index 396ceacd19..e7ae2d52e3 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -123,11 +123,12 @@ void main()
// Combine
vec4 color;
color = (cloudColorSun*(1.-alpha2) + cloudColorAmbient);
- color *= 2.;
+ color.rgb *= 2.;
+ color.rgb = scaleSoftClip(color.rgb);
/// Gamma correct for WL (soft clip effect).
- frag_data[0] = vec4(scaleSoftClip(color.rgb), alpha1);
+ frag_data[0] = vec4(color.rgb, alpha1);
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0,0,1,0);
+ frag_data[2] = vec4(0,0,0,1);
}