summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
diff options
context:
space:
mode:
authorPtolemy <ptolemy@lindenlab.com>2021-04-12 16:58:18 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-04-12 16:58:18 -0700
commit01e5caade3d85eb618c1d7f16eb2e3972d1f65f9 (patch)
tree8f11ac8eb7c3a8101b80a4b219b2e5dec96f894c /indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
parentcaabb384bdb5d0d78023d1d9fd155838f022c186 (diff)
SL-14113 Fix moon haze
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index fa928d993e..d89cc69d71 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -127,5 +127,11 @@ void main()
/// Gamma correct for WL (soft clip effect).
frag_color = vec4(color.rgb, alpha1);
+
+ // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon
+ // camera above water: class1\defered\cloudsF.glsl
+ // camera below water: class2\windlight\coudsV.glsl
+ // See: starsV.glsl, cloudsV.glsl, moonF.glsl
+ gl_FragDepth = 0.999985;
}