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authorGraham Linden <graham@lindenlab.com>2018-11-12 15:54:53 -0800
committerGraham Linden <graham@lindenlab.com>2018-11-12 15:54:53 -0800
commita49e2b604e6b505e083e24b10e39053196d917c1 (patch)
tree931c403bcc66f9831b595b1aeb54534e5a5eff4a /indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
parentbdf4442e216273bb32eeb607857efdad2336ee81 (diff)
SL-10044 SL-10045
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
index a83aa95f95..62a034ce05 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
@@ -49,3 +49,13 @@ vec3 atmosGetDiffuseSunlightColor()
return getSunlitColor();
}
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / scene_light_strength );
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * scene_light_strength);
+}
+