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author | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
commit | 830cb6b66551025285120fb628f0b5ebf3841756 (patch) | |
tree | 668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl | |
parent | 4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff) |
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl index 5788871744..800d08047a 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl @@ -26,11 +26,9 @@ // Output variables uniform float scene_light_strength; -uniform int no_atmo; vec3 atmosFragAmbient(vec3 light, vec3 amblit) { - if (no_atmo == 1) return light; return amblit + light / 2.0; } |