summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
committerDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
commit830cb6b66551025285120fb628f0b5ebf3841756 (patch)
tree668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
parent4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff)
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
index 5788871744..800d08047a 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
@@ -26,11 +26,9 @@
// Output variables
uniform float scene_light_strength;
-uniform int no_atmo;
vec3 atmosFragAmbient(vec3 light, vec3 amblit)
{
- if (no_atmo == 1) return light;
return amblit + light / 2.0;
}