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authorGraham Linden <graham@lindenlab.com>2018-10-19 22:58:01 +0100
committerGraham Linden <graham@lindenlab.com>2018-10-19 22:58:01 +0100
commitc06bd45df96c117172b83e7f8b2a8e03c5fd88e5 (patch)
treed169e36002062d6de1219fb0cd0969bbe631d65c /indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
parent75858d9f3ff1f6adae4e6b4c4726eecfc57d0e11 (diff)
SL-9928
De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index 770f9a5f4f..20c4d82ded 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -149,6 +149,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit,
//brightness of surface both sunlight and ambient
sunlit = vec3(sunlight * .5);
amblit = vec3(tmpAmbient * .25);
- additive *= vec3(1.0 - temp1);
+ additive = normalize(additive);
+ additive *= vec3(1.0 - exp(-temp2.z * distance_multiplier)) * 0.5;
}