From c06bd45df96c117172b83e7f8b2a8e03c5fd88e5 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 19 Oct 2018 22:58:01 +0100 Subject: SL-9928 De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug. --- indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl') diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 770f9a5f4f..20c4d82ded 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -149,6 +149,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, //brightness of surface both sunlight and ambient sunlit = vec3(sunlight * .5); amblit = vec3(tmpAmbient * .25); - additive *= vec3(1.0 - temp1); + additive = normalize(additive); + additive *= vec3(1.0 - exp(-temp2.z * distance_multiplier)) * 0.5; } -- cgit v1.2.3