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authorDave Parks <davep@lindenlab.com>2011-09-16 12:40:53 -0500
committerDave Parks <davep@lindenlab.com>2011-09-16 12:40:53 -0500
commitda84f5552731e1ece3a463c4c385bb327f1048a1 (patch)
treedc10fc228a15b69f8b62631a68dbc67efe1f3395 /indra/newview/app_settings/shaders/class2/objects/simpleV.glsl
parent4fea7dcb3ef35cae9e31ba467403d31ce9083905 (diff)
SH-2243 work in progress -- don't use deprecated shader state
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/objects/simpleV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/objects/simpleV.glsl19
1 files changed, 11 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl
index 91ee5e016e..144336417e 100644
--- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl
@@ -28,15 +28,18 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-attribute vec4 position;
-attribute vec2 texcoord0;
-attribute vec3 normal;
-attribute vec4 diffuse_color;
+ATTRIBUTE vec4 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec4 diffuse_color;
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
-varying float vary_texture_index;
+VARYING float vary_texture_index;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+VARYING float fog_depth;
void main()
{
@@ -45,7 +48,7 @@ void main()
vary_texture_index = position.w;
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
@@ -54,7 +57,7 @@ void main()
calcAtmospherics(pos.xyz);
vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- gl_FrontColor = color;
+ vertex_color = color;
- gl_FogFragCoord = pos.z;
+ fog_depth = pos.z;
}