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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-28 23:58:50 -0800 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-28 23:58:50 -0800 |
commit | fcaca49a9496154419a8f44c17cba16b028d3518 (patch) | |
tree | 78ec706dd7c6657e57772ae102d58281340dd560 /indra/newview/app_settings/shaders/class2/lighting | |
parent | 1237c123873b98f2987d8d9fb573f6f88f8eebc2 (diff) |
cheap no-branch goodness for rendering both spotlights and pointlights with the same shader code.
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index e5bf76db55..4577b4be55 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -7,7 +7,7 @@ float calcDirectionalLight(vec3 n, vec3 l); float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); -float calcPointLight2(vec3 v, vec3 n, vec4 lp, vec3 ln, float la); +float calcPointLight2(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_omnidirectional); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); |