diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-23 09:58:33 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-23 09:58:33 -0700 |
commit | d0a0eede63fdbd4ba597b86cbfbeb5b394ed2395 (patch) | |
tree | b84761e659eb528695b781cd973192c4b43634f1 /indra/newview/app_settings/shaders/class2/lighting | |
parent | 360b3230bbfbda7988eee84a8ed04fa1696ca70a (diff) |
Add render debug controls for forcing disable of ambient, sun, and local light contributions
(engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish
those tasks as required by each render mode).
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index 57f93a8b36..8795d69a3a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -44,9 +44,16 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color) col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); col.rgb = scaleDownLight(col.rgb); +#if defined(LOCAL_LIGHT_KILL) + col.rgb = vec3(0); +i#endif + // Add windlight lights col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); +#if !defined(SUNLIGHT_KILL) col.rgb = min(col.rgb*color.rgb, 1.0); +#endif + return col; } |