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authorDebi King (Dessie) <dessie@lindenlab.com>2011-06-21 11:47:58 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-06-21 11:47:58 -0400
commitfcf2ed5901699edfbc04d59d1a0517f19692df1a (patch)
tree3960aa76222776cb2b2dcd12fe1872850fc59ad7 /indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
parent3595216efbeb0210f6c5777fd85a589bbbb08e4c (diff)
parent4d77146b9016a4db37112e153e71c05c596f7fdc (diff)
merged .hgtags & BuildParams
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
new file mode 100644
index 0000000000..ba850b61d0
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
@@ -0,0 +1,23 @@
+/**
+ * @file lightWaterF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
+ */
+
+
+
+uniform sampler2D diffuseMap;
+
+vec3 atmosLighting(vec3 light);
+vec4 applyWaterFog(vec4 color);
+
+void default_lighting_water()
+{
+ vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
+
+ color.rgb = atmosLighting(color.rgb);
+
+ gl_FragColor = applyWaterFog(color);
+}
+