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authorNyx (Neal Orman) <nyx@lindenlab.com>2011-07-26 15:51:44 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2011-07-26 15:51:44 -0400
commit60d15f78e17a2203d73d58c3f1c2af941d599277 (patch)
tree58da32e9df5e9727e437efa90e98a0d4d2a3b0e9 /indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
parent85b316e5df41444eafe77964f1a4758ccfd40784 (diff)
parentf79a058f3ce50361b732061ab30f4a1923fba445 (diff)
merge with latest mesh-dev
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
new file mode 100644
index 0000000000..ba850b61d0
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl
@@ -0,0 +1,23 @@
+/**
+ * @file lightWaterF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
+ */
+
+
+
+uniform sampler2D diffuseMap;
+
+vec3 atmosLighting(vec3 light);
+vec4 applyWaterFog(vec4 color);
+
+void default_lighting_water()
+{
+ vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
+
+ color.rgb = atmosLighting(color.rgb);
+
+ gl_FragColor = applyWaterFog(color);
+}
+